Monthly Archives: October 2012

End Credits for “Moonwatch”.

In the end, a game is really only as good as its players.  The story will create a setting and arrange the scenery; the DM will narrate and umpire and try to wield his omnipotent godhood with a measure of … Continue reading

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“Moonwatch” – The Final Scene.

Here is the final scene : Deep below, Kartug Igmutin waits at the Dwarf base camp in the 4th Underground level, afflicted with his Greater Curse and depressed that he cannot be an effective ally to his friends.  We may … Continue reading

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“Moonwatch” – The Big Reveal.

The survivors, Lester and Genive, find a wall and slide to the floor.  White Jade’s story echoes in their bewildered, exhausted minds.  They reflect on it, making sense of the rush of information. This story had many pieces in play…  … Continue reading

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“Moonwatch” – The Big Boss Fight (Part 2 of 2).

The fight seems doomed to failure.  The Heroes are out of spell options, and only the Dire Wolves and Griffins are dealing significant damage to the Golem.  The explosive effect of Genive’s arrows has some hand in helping, as do … Continue reading

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“Moonwatch” – The Big Boss Fight (Part 1 of 2).

White Jade’s story concludes.  Lester, Jaques, and Genive reel at the magnitude of the truth before them.  Were there time to react, the Heroes might have. Instead, White Jade assumes his true appearance – a simple Monk in simple robes.  … Continue reading

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“Moonwatch” – Sidebar – What comes next & why.

Here as the writer and DM, I must interject and explain why I chose to do next what I did. In the long history of D&D and related RPG’s played at E.G.’s or G.W.’s houses over the years, there exists … Continue reading

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“Moonwatch” – Fourteenth Adventure night (Day 8, part 5 of 5).

Lester casts a Summon spell through the narrow gap between shutter and sill.  Two Fiendish Badgers appear in the center of the room.  Lester and his fellows watch.  Nothing happens to the Summoned creatures.  The music pauses for a moment, … Continue reading

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