Monthly Archives: November 2012

CaSE #4 : When’s Good For You Guys ?

After they express what they want from your game, the players will likely want to know when this game is going to happen. In part this will depend on what sort of story you will be using.  If you’re creating … Continue reading

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Day Thirty (2 of 2)

Fortune favours us.  Our day may have started off poorly, but it did not get worse. At first light most of our group was still awake.  It felt as if the night was seven months long.  When dawn came, our … Continue reading

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CaSE #3 : What Are The Players Like As People ?

Let’s assume you have taken the first steps we discussed in the previous CaSE posts.  You’ve got players interested in your game.  You know how many to expect on a given game night.  This gives you have a sense of … Continue reading

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CaSE #2 : What Do The Players Want ?

Last time I mentioned two factors for a DM to consider when building a game.  The first was consideration of the number of players and what effect that might have on the focus of your game. Now I’ll look at … Continue reading

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CaSE #1 : How Many Players ?

If you are an experienced DM, or an RPG player now looking to step up and run a game, you know there are a lot of factors to consider when designing your game.  A LOT of factors.  Some are minor, … Continue reading

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Two New Series of Posts.

Hallo faithful reader. In addition to the continuing tales of Dr. Marcus Grant’s adventures in A.T.’s D&D game, I will be presenting two ongoing series of posts in the months to come. One will be CaSE (Campaign and Story Elements).  … Continue reading

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