Monthly Archives: February 2013

Day Forty-Eight

Excellent strategy.  Linger in a lizardfolk camp for two days while the weather is decent.  Then leave the morning the rain starts, and hike into a marsh that stretches a thousand miles in every direction. The rain is light but … Continue reading

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CaSE #12 : The Starting Level of the Characters.

In most cases this particular game condition is a non-starter; the characters in your game will begin the adventure fresh, as Level 1 characters at XP = 0.  They will begin your adventure with whatever back-story your players provide for … Continue reading

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Day Forty-Seven

I did not train as a Scribe.  Maybe I should have; this journal is getting weighty.  If I had taken up the craft of Letters, I might know what constitutes a ‘metaphor’ and whether today applies as one for our … Continue reading

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Day Forty-Six

It might rain on us tonight, and while I am not keen to get wet, I am at least curious to see if there is a difference between being rained on and being dripped on all night. We are in … Continue reading

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CaSE #11 : Attributes.

We’ve discussed the story’s framework and made some major structural decisions about your adventure.  Now let’s take a look at the game conditions – mechanics and nuances that will have effects both obvious and subtle. The first factor to look … Continue reading

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Day Forty-Five

The weather is slightly better today.  My mood is not.  I feel like I have been brooding constantly since the encounters with the hobgoblins and the dwarves. Outwardly I have tried to act no different than usual.  This is not … Continue reading

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Day Forty-Four

On the long path back to Yissic’s village.  It was cloudy today, and noticeably cool and breezy.  The grey skies couldn’t dampen the Party’s spirits.  Most of the group carries on as if nothing untoward happened yesterday.  Alex was, as … Continue reading

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