Monthly Archives: June 2013

L5R – “20 Goblin Winter” – Part 14

In the morning, Kenshin wakes with more questions for Selekic about the Kenku Swordsman School.  He discovers that his new sensei left in the night.  But the ronin bushi is not worried; he knows where to go to continue his … Continue reading

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L5R – “20 Goblin Winter” – Part 13

With the unknown Curse now lifted from two of its members, the party is eager to hunt again in the Shadowlands.  Unfortunately, not everyone is available. Shosuro Yama has departed permanently.  He has been recalled to Scorpion lands.  Tensi, Akihiro, … Continue reading

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L5R – “20 Goblin Winter” – Part 12

The battle against goblins is ended, and it is still the middle of the night.  A waning moon gives light to the battlefield, now quiet once more. The party is wounded from combat.  Akihiro is in the best shape, Kenshin … Continue reading

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CaSE #24 : Party Treasure.

As your adventure progresses, the party acquires loot from defeated enemies.  Much of it will be immediately useful – gold, gems, weapons, armor.  Some of the gear will be sold at the next opportunity.  Other items, perhaps rare or unique … Continue reading

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L5R – “20 Goblin Winter” – Part 11

Takeshi returns from the local Temple of Earth.  The shugenja were cryptic.  They spoke of a hidden message within the text of the Free Ogre’s letter.  Somehow it relates to Kuni Yutagi. The ronin find a surprise at their barracks.  … Continue reading

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Guest Post – E.G. : “When Not To Roll The Dice”

At the core of most pen and paper role playing games is a dice mechanic of some kind. Dice provide players with a means of arbitration, sparing them from that familiar playground debate of, “I hit you,” versus, “No you … Continue reading

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L5R – “20 Goblin Winter” – Part 10

The Free Ogre leaves the party of humans to rest in the main chamber of his underground dwelling.  Takeshi and Huni barely have their equipment set down before they are overtaken by a powerful sleep. Akihiro hears a persistent hissing … Continue reading

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