Category Archives: E.G.’s D&D v.3.5 Game

E.G.’s [D&D v.3.5] – in between Acts.

With Session 51, our DM E.G. has completed the first Act of his overall story-arc.  He has decided to take a break from his game for a couple months, in order to write and plan for future adventures. I have … Continue reading

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E.G.’s [D&D v.3.5] – Session 51

          Wind and weather side with the Druidbarian of Eagle Form; Øskur Røgnvaldurarsøn flies back to North Point in just under an hour. Øskur quickly informs his friends of the Orc encampment, the missing barbarians, and … Continue reading

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E.G.’s [D&D v.3.5] – Session 50

Captains Martin and Cregg arrange their men to defend the newly conquered town. Armst, Magnus, Elroy Wick, and Øskur Røgnvaldurarsøn wander North Point, finding their homes utterly ruined, the Main Hall sundered, all shops and haunts from their youth burned … Continue reading

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E.G.’s [D&D v.3.5] – Session 49

                      For a moment, everything is very still. Winter’s heavy darkness is consumes the last of the light. Only the pulsating orange of fire-light off the low mist and smoke … Continue reading

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E.G.’s [D&D v.3.5] – Session 48

          Cold and tired, the mercenary archers waiting outside Pine Cove nock arrows at the sound of commotion in the dark forest. Their alert is temporary; Fighter Magnus and his mounted regiment emerge into the pale … Continue reading

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E.G.’s [D&D v.3.5] – Session 47

By mid-afternoon, darkness completely overtakes Pine Cove. Mercenaries labour by the light of torches and bonfires, dismantling one of the three longships. Its well-cut timber will repair the ruined town’s perimeter wall. Captain Cregg and Jonas supervise the effort. Magnus … Continue reading

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E.G.’s [D&D v.3.5] – Session 46

          It is time to make serious tactical decisions. The three longships converge two hundred yards offshore, exchange mooring lines and pull in close. Cleric Kulich and Druidbarian of Many Forms Øskur Røgnvaldurarsøn come aboard the … Continue reading

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